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Mostrando postagens com marcador design management. Mostrar todas as postagens
Mostrando postagens com marcador design management. Mostrar todas as postagens
24 janeiro 2013
12 abril 2012
DMI Night Out no Brasil
O Núcleo de Design e Inovação da ESPM (Escola Superior de Propaganda e Marketing) e o DMI (Design Management Institute), em parceria com a ABEDESIGN (Associação Brasileira de Empresas de Design) realizou o DMI NIGHT OUT SÃO PAULO “ Inspirando design: iniciativa, inovação e risco” no dia 10 de maio passado.
O DMI NIGHT OUT é um evento que acontece simultaneamente em 8 cidades, 6 países e 4 continentes e reúne mais de 300 pessoas o qual tem como objetivo conectar líderes de design e business localmente, permitindo compartilhar insights em um contexto global.
Se você quer estar informado dos futuros DMI Night out no Brasil acesse: Design Management Institute (DMI)
Labels:
design
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design management
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design research

09 abril 2012
Good Design is...
Labels:
design
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design management
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design research

02 março 2012
Free Book - Wicked Problems / Problems worth Solving

Wicked Problems: Problems Worth Solving
Author: Jon Kolko Director of Austin Center for Design
The book is presented as a handbook for teaching, learning, and doing meaningful disruptive design work.
The book includes an introduction to wicked problems, describing some of the challenges and opportunities of design-led entrepreneurial activities.
The text describes the skills necessary for successful entrepreneurship, and offers both methods and curricula for learning how to engage with large scale humanitarian problems.
The book is made available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License, which allows anyone to use the contents for their own non-commercial purposes.
READ / BUY A COPY AT: WICKED PROBLEMS
The book is presented as a handbook for teaching, learning, and doing meaningful disruptive design work.
The book includes an introduction to wicked problems, describing some of the challenges and opportunities of design-led entrepreneurial activities.
The text describes the skills necessary for successful entrepreneurship, and offers both methods and curricula for learning how to engage with large scale humanitarian problems.
The book is made available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License, which allows anyone to use the contents for their own non-commercial purposes.
READ / BUY A COPY AT: WICKED PROBLEMS
Labels:
design
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design management
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design research
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design thinking

25 fevereiro 2012
Navigating the Product Mindset
Global perceptions were collected from consumers and manufacturers in China, India, Germany, and the U.S. across industries in high tech, food, building materials, and household chemicals.
"UL has worked closely with manufacturers around the globe to help them bring safer products to market faster for more than 117 years," said Keith Williams, UL's chief executive. "Today we live in a more interconnected and interdependent world than ever before. With supply chain complexity growing and global trade increasing at unprecedented rates, understanding and navigating the Product Mindset is essential."
Key insights from the study include:
"UL has worked closely with manufacturers around the globe to help them bring safer products to market faster for more than 117 years," said Keith Williams, UL's chief executive. "Today we live in a more interconnected and interdependent world than ever before. With supply chain complexity growing and global trade increasing at unprecedented rates, understanding and navigating the Product Mindset is essential."
Key insights from the study include:
Geography and culture play the largest role in shaping perceptions about products.
Consumers are aware of an increasingly complex, global supply chain and have a growing interest in the traceability of products and product parts.
Manufacturers in emerging markets rate themselves as being ahead of the curve regarding both product and operational sustainability more than manufacturers in developed markets.
Few manufacturers appear to make the environment a top-tier issue when compared with safety and performance.
Product safety and performance are the top two considerations that impact today's Product Mindset for both consumers and manufacturers.
Methodology
Global quantitative research was conducted by an independent research firm during the Spring, 2011.
1,235 consumers and 1,195 manufacturers in China, Germany, India and the United States were interviewed across an array of topics related to safety, performance, innovation and sustainability.
Manufacturers were selected from the high technology, food, household chemicals and building materials sectors and were interviewed by phone. Consumers were interviewed through an online survey.
Labels:
design
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design management
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design research
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sustainable design

01 fevereiro 2012
Collective Design from DMI Design
"Design leads solutions to an inclusive, integrated and inspiring process that transforms experiences for a better life, through a laser focus on the user.
From the large to the small, visible to the invisible, group to the individual, COLLECTIVE DESIGN will surface and reveal the innermost workings in infrastructure, policy, planning, research, organization, innovation and management that occur behind the scenes and on the front lines of design and business.
What is the role of design leadership in this new world of collective design?
MORE INFORMATION: COLLECTIVE DESIGN
Labels:
design
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design management
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design research
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english

26 junho 2010
Hábitos negativos do Designer
Do blog DesignSojourn uma lista que seriam os maus habitos profissionais do designer:

1) Looking at other products for inspiration (procurar inspiração em outros produtos)
2) Not creating or studying the design brief (Não conhecer ou criar o design brief)
3) Not checking if the concept fulfils the design brief (os conceitos realmente cumprem os requerimentos do design brief?)
4) Spending too much time on the computer (Perder tempo na Net)
1) Looking at other products for inspiration (procurar inspiração em outros produtos)
2) Not creating or studying the design brief (Não conhecer ou criar o design brief)
3) Not checking if the concept fulfils the design brief (os conceitos realmente cumprem os requerimentos do design brief?)
4) Spending too much time on the computer (Perder tempo na Net)
Labels:
design
,
design management

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